Also another option I believe that ought to be earned is bidding, say person a puts up a product at say the minimal amount people may bid on it. It'd of course work better if there wasn't a minute and maximum cost. This would make things even nearer to RuneScape gold pos. Player Owned Shops
Something I don't like about the expansive exchange is the fact that players refuse to buy odd amounts of things. As an instance, I currently have 628 passing runes available for sale. How the system is set up, someone could purchase 500 runes from me, but I can't collect my money and they can not collect their things until all the runes are sold.
No one ever buys 601 or even 613 runes/logs/etc. The sum must end in zeros for your thing to sell. It is annoying. If someone just wants 500 runes, they ought to be able to get their item once they purchase it, and I should be able to collect the money for the 500 runes while I wait patiently for another 128 100 runes to market.
Yes, we have all gone on one of them earlier. Going to Karamja, Law rune conducting etc. etc.. But about a boat players may buy, sell and keep indefinately that is not a pursuit related item? Note that this does not necessarily need to be a form of transport ( But it would help if it was ). Enormous, HUGE ships, captained by gamers and crewed by friends and companions. Sail the seas to your hearts content.
Alright, transporting is not the main idea concerning this topic, but its sure to come up though. Here's another aspect: Struggling. Ship Vs. Ship, enormous exchange in cannon fire. What midevil ship could be complete without them? An honest 30 cannon count or perhaps a large-scale 100? They'd serve as a defense for your boat and will bring about your attack ability. Get aboard the ship you sink and grab all of the loot, a superb way of earning money to me, and don't allow the ships be plain. Beautiful, magnificent emblems on sails, colours, and Cheap RS gold everything.